Texture Shadow Test
On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
Start testcase: texture_shadow.cube.nearest.always_depth_component16
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)
FAIL texture_shadow.cube.nearest.always_depth_component16: Image verification failed