Texture Shadow Test

On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".



Start testcase: texture_shadow.cube.linear.less_depth_component16
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed
Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Result
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Reference
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

Error error mask
BufferAccess(format: TextureFormat(RGBA, UNORM_INT8), width: 28, height: 28)

FAIL texture_shadow.cube.linear.less_depth_component16: Image verification failed