This tests drawBuffers, readBuffer, and fbo completeness

On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".

TEST COMPLETE: 10 PASS, 0 FAIL

PASS context exists
fbo with two color images attached should be complete
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
drawBuffers selects ATTACHMENT1, fbo should be complete
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
remove image attached to ATTACHMENT1, fbo should be complete
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
set read buffer to ATTACHMENT1, fbo should be complete
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
drawBuffers selects ATTACHMENT0, fbo should be complete
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
drawBuffers selects ATTACHMENT1, fbo should be complete
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
set read buffer to ATTACHMENT0, fbo should be complete
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS getError was expected value: NO_ERROR : should be no error after setup and clear render buffer

PASS successfullyParsed is true

TEST COMPLETE