Tests to check user code cannot access uninitialized data from GL resources.
On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
TEST COMPLETE: 4580 PASS, 0 FAIL
PASS Context created.
TexImage3D with target = TEXTURE_3D, internal_format = RGBA8, width = 256, height = 256, depth = 8
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS Level = 0, layer = 0 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS Level = 0, layer = 1 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS Level = 0, layer = 2 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS Level = 0, layer = 3 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS Level = 0, layer = 4 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS Level = 0, layer = 5 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS Level = 0, layer = 6 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS Level = 0, layer = 7 : all initialized elements stay untouched
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_3D, internal_format = RGBA8, width = 256, height = 256, depth = 8
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_3D, internal_format = RGBA8, width = 1024, height = 1024, depth = 4
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS Level = 0, layer = 0 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS Level = 0, layer = 1 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS Level = 0, layer = 2 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS Level = 0, layer = 3 : all initialized elements stay untouched
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_3D, internal_format = RGBA8, width = 1024, height = 1024, depth = 4
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_3D, internal_format = RGBA8UI, width = 256, height = 256, depth = 8
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS Level = 0, layer = 0 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS Level = 0, layer = 1 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS Level = 0, layer = 2 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS Level = 0, layer = 3 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS Level = 0, layer = 4 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS Level = 0, layer = 5 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS Level = 0, layer = 6 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS Level = 0, layer = 7 : all initialized elements stay untouched
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_3D, internal_format = RGBA8UI, width = 256, height = 256, depth = 8
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_3D, internal_format = RGBA8UI, width = 1024, height = 1024, depth = 4
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS Level = 0, layer = 0 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS Level = 0, layer = 1 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS Level = 0, layer = 2 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS Level = 0, layer = 3 : all initialized elements stay untouched
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_3D, internal_format = RGBA8UI, width = 1024, height = 1024, depth = 4
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_3D, internal_format = RGBA8I, width = 256, height = 256, depth = 8
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS Level = 0, layer = 0 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS Level = 0, layer = 1 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS Level = 0, layer = 2 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS Level = 0, layer = 3 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS Level = 0, layer = 4 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS Level = 0, layer = 5 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS Level = 0, layer = 6 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS Level = 0, layer = 7 : all initialized elements stay untouched
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_3D, internal_format = RGBA8I, width = 256, height = 256, depth = 8
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_3D, internal_format = RGBA8I, width = 1024, height = 1024, depth = 4
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS Level = 0, layer = 0 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS Level = 0, layer = 1 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS Level = 0, layer = 2 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS Level = 0, layer = 3 : all initialized elements stay untouched
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_3D, internal_format = RGBA8I, width = 1024, height = 1024, depth = 4
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_2D_ARRAY, internal_format = RGBA8, width = 1024, height = 1024, depth = 8
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS Level = 0, layer = 0 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS Level = 0, layer = 1 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS Level = 0, layer = 2 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS Level = 0, layer = 3 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS Level = 0, layer = 4 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS Level = 0, layer = 5 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS Level = 0, layer = 6 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS Level = 0, layer = 7 : all initialized elements stay untouched
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_2D_ARRAY, internal_format = RGBA8, width = 1024, height = 1024, depth = 8
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_2D_ARRAY, internal_format = RGBA8, width = 64, height = 64, depth = 256
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS Level = 0, layer = 0 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS Level = 0, layer = 1 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS Level = 0, layer = 2 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS Level = 0, layer = 3 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS Level = 0, layer = 4 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS Level = 0, layer = 5 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS Level = 0, layer = 6 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS Level = 0, layer = 7 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 8 : all data initialized
PASS Level = 0, layer = 8 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 9 : all data initialized
PASS Level = 0, layer = 9 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 10 : all data initialized
PASS Level = 0, layer = 10 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 11 : all data initialized
PASS Level = 0, layer = 11 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 12 : all data initialized
PASS Level = 0, layer = 12 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 13 : all data initialized
PASS Level = 0, layer = 13 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 14 : all data initialized
PASS Level = 0, layer = 14 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 15 : all data initialized
PASS Level = 0, layer = 15 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 16 : all data initialized
PASS Level = 0, layer = 16 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 17 : all data initialized
PASS Level = 0, layer = 17 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 18 : all data initialized
PASS Level = 0, layer = 18 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 19 : all data initialized
PASS Level = 0, layer = 19 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 20 : all data initialized
PASS Level = 0, layer = 20 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 21 : all data initialized
PASS Level = 0, layer = 21 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 22 : all data initialized
PASS Level = 0, layer = 22 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 23 : all data initialized
PASS Level = 0, layer = 23 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 24 : all data initialized
PASS Level = 0, layer = 24 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 25 : all data initialized
PASS Level = 0, layer = 25 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 26 : all data initialized
PASS Level = 0, layer = 26 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 27 : all data initialized
PASS Level = 0, layer = 27 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 28 : all data initialized
PASS Level = 0, layer = 28 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 29 : all data initialized
PASS Level = 0, layer = 29 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 30 : all data initialized
PASS Level = 0, layer = 30 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 31 : all data initialized
PASS Level = 0, layer = 31 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 32 : all data initialized
PASS Level = 0, layer = 32 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 33 : all data initialized
PASS Level = 0, layer = 33 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 34 : all data initialized
PASS Level = 0, layer = 34 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 35 : all data initialized
PASS Level = 0, layer = 35 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 36 : all data initialized
PASS Level = 0, layer = 36 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 37 : all data initialized
PASS Level = 0, layer = 37 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 38 : all data initialized
PASS Level = 0, layer = 38 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 39 : all data initialized
PASS Level = 0, layer = 39 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 40 : all data initialized
PASS Level = 0, layer = 40 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 41 : all data initialized
PASS Level = 0, layer = 41 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 42 : all data initialized
PASS Level = 0, layer = 42 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 43 : all data initialized
PASS Level = 0, layer = 43 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 44 : all data initialized
PASS Level = 0, layer = 44 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 45 : all data initialized
PASS Level = 0, layer = 45 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 46 : all data initialized
PASS Level = 0, layer = 46 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 47 : all data initialized
PASS Level = 0, layer = 47 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 48 : all data initialized
PASS Level = 0, layer = 48 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 49 : all data initialized
PASS Level = 0, layer = 49 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 50 : all data initialized
PASS Level = 0, layer = 50 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 51 : all data initialized
PASS Level = 0, layer = 51 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 52 : all data initialized
PASS Level = 0, layer = 52 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 53 : all data initialized
PASS Level = 0, layer = 53 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 54 : all data initialized
PASS Level = 0, layer = 54 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 55 : all data initialized
PASS Level = 0, layer = 55 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 56 : all data initialized
PASS Level = 0, layer = 56 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 57 : all data initialized
PASS Level = 0, layer = 57 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 58 : all data initialized
PASS Level = 0, layer = 58 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 59 : all data initialized
PASS Level = 0, layer = 59 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 60 : all data initialized
PASS Level = 0, layer = 60 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 61 : all data initialized
PASS Level = 0, layer = 61 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 62 : all data initialized
PASS Level = 0, layer = 62 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 63 : all data initialized
PASS Level = 0, layer = 63 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 64 : all data initialized
PASS Level = 0, layer = 64 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 65 : all data initialized
PASS Level = 0, layer = 65 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 66 : all data initialized
PASS Level = 0, layer = 66 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 67 : all data initialized
PASS Level = 0, layer = 67 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 68 : all data initialized
PASS Level = 0, layer = 68 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 69 : all data initialized
PASS Level = 0, layer = 69 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 70 : all data initialized
PASS Level = 0, layer = 70 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 71 : all data initialized
PASS Level = 0, layer = 71 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 72 : all data initialized
PASS Level = 0, layer = 72 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 73 : all data initialized
PASS Level = 0, layer = 73 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 74 : all data initialized
PASS Level = 0, layer = 74 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 75 : all data initialized
PASS Level = 0, layer = 75 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 76 : all data initialized
PASS Level = 0, layer = 76 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 77 : all data initialized
PASS Level = 0, layer = 77 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 78 : all data initialized
PASS Level = 0, layer = 78 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 79 : all data initialized
PASS Level = 0, layer = 79 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 80 : all data initialized
PASS Level = 0, layer = 80 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 81 : all data initialized
PASS Level = 0, layer = 81 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 82 : all data initialized
PASS Level = 0, layer = 82 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 83 : all data initialized
PASS Level = 0, layer = 83 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 84 : all data initialized
PASS Level = 0, layer = 84 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 85 : all data initialized
PASS Level = 0, layer = 85 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 86 : all data initialized
PASS Level = 0, layer = 86 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 87 : all data initialized
PASS Level = 0, layer = 87 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 88 : all data initialized
PASS Level = 0, layer = 88 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 89 : all data initialized
PASS Level = 0, layer = 89 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 90 : all data initialized
PASS Level = 0, layer = 90 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 91 : all data initialized
PASS Level = 0, layer = 91 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 92 : all data initialized
PASS Level = 0, layer = 92 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 93 : all data initialized
PASS Level = 0, layer = 93 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 94 : all data initialized
PASS Level = 0, layer = 94 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 95 : all data initialized
PASS Level = 0, layer = 95 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 96 : all data initialized
PASS Level = 0, layer = 96 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 97 : all data initialized
PASS Level = 0, layer = 97 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 98 : all data initialized
PASS Level = 0, layer = 98 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 99 : all data initialized
PASS Level = 0, layer = 99 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 100 : all data initialized
PASS Level = 0, layer = 100 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 101 : all data initialized
PASS Level = 0, layer = 101 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 102 : all data initialized
PASS Level = 0, layer = 102 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 103 : all data initialized
PASS Level = 0, layer = 103 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 104 : all data initialized
PASS Level = 0, layer = 104 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 105 : all data initialized
PASS Level = 0, layer = 105 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 106 : all data initialized
PASS Level = 0, layer = 106 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 107 : all data initialized
PASS Level = 0, layer = 107 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 108 : all data initialized
PASS Level = 0, layer = 108 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 109 : all data initialized
PASS Level = 0, layer = 109 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 110 : all data initialized
PASS Level = 0, layer = 110 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 111 : all data initialized
PASS Level = 0, layer = 111 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 112 : all data initialized
PASS Level = 0, layer = 112 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 113 : all data initialized
PASS Level = 0, layer = 113 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 114 : all data initialized
PASS Level = 0, layer = 114 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 115 : all data initialized
PASS Level = 0, layer = 115 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 116 : all data initialized
PASS Level = 0, layer = 116 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 117 : all data initialized
PASS Level = 0, layer = 117 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 118 : all data initialized
PASS Level = 0, layer = 118 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 119 : all data initialized
PASS Level = 0, layer = 119 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 120 : all data initialized
PASS Level = 0, layer = 120 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 121 : all data initialized
PASS Level = 0, layer = 121 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 122 : all data initialized
PASS Level = 0, layer = 122 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 123 : all data initialized
PASS Level = 0, layer = 123 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 124 : all data initialized
PASS Level = 0, layer = 124 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 125 : all data initialized
PASS Level = 0, layer = 125 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 126 : all data initialized
PASS Level = 0, layer = 126 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 127 : all data initialized
PASS Level = 0, layer = 127 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 128 : all data initialized
PASS Level = 0, layer = 128 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 129 : all data initialized
PASS Level = 0, layer = 129 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 130 : all data initialized
PASS Level = 0, layer = 130 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 131 : all data initialized
PASS Level = 0, layer = 131 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 132 : all data initialized
PASS Level = 0, layer = 132 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 133 : all data initialized
PASS Level = 0, layer = 133 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 134 : all data initialized
PASS Level = 0, layer = 134 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 135 : all data initialized
PASS Level = 0, layer = 135 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 136 : all data initialized
PASS Level = 0, layer = 136 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 137 : all data initialized
PASS Level = 0, layer = 137 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 138 : all data initialized
PASS Level = 0, layer = 138 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 139 : all data initialized
PASS Level = 0, layer = 139 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 140 : all data initialized
PASS Level = 0, layer = 140 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 141 : all data initialized
PASS Level = 0, layer = 141 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 142 : all data initialized
PASS Level = 0, layer = 142 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 143 : all data initialized
PASS Level = 0, layer = 143 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 144 : all data initialized
PASS Level = 0, layer = 144 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 145 : all data initialized
PASS Level = 0, layer = 145 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 146 : all data initialized
PASS Level = 0, layer = 146 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 147 : all data initialized
PASS Level = 0, layer = 147 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 148 : all data initialized
PASS Level = 0, layer = 148 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 149 : all data initialized
PASS Level = 0, layer = 149 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 150 : all data initialized
PASS Level = 0, layer = 150 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 151 : all data initialized
PASS Level = 0, layer = 151 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 152 : all data initialized
PASS Level = 0, layer = 152 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 153 : all data initialized
PASS Level = 0, layer = 153 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 154 : all data initialized
PASS Level = 0, layer = 154 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 155 : all data initialized
PASS Level = 0, layer = 155 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 156 : all data initialized
PASS Level = 0, layer = 156 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 157 : all data initialized
PASS Level = 0, layer = 157 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 158 : all data initialized
PASS Level = 0, layer = 158 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 159 : all data initialized
PASS Level = 0, layer = 159 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 160 : all data initialized
PASS Level = 0, layer = 160 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 161 : all data initialized
PASS Level = 0, layer = 161 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 162 : all data initialized
PASS Level = 0, layer = 162 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 163 : all data initialized
PASS Level = 0, layer = 163 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 164 : all data initialized
PASS Level = 0, layer = 164 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 165 : all data initialized
PASS Level = 0, layer = 165 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 166 : all data initialized
PASS Level = 0, layer = 166 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 167 : all data initialized
PASS Level = 0, layer = 167 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 168 : all data initialized
PASS Level = 0, layer = 168 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 169 : all data initialized
PASS Level = 0, layer = 169 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 170 : all data initialized
PASS Level = 0, layer = 170 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 171 : all data initialized
PASS Level = 0, layer = 171 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 172 : all data initialized
PASS Level = 0, layer = 172 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 173 : all data initialized
PASS Level = 0, layer = 173 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 174 : all data initialized
PASS Level = 0, layer = 174 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 175 : all data initialized
PASS Level = 0, layer = 175 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 176 : all data initialized
PASS Level = 0, layer = 176 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 177 : all data initialized
PASS Level = 0, layer = 177 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 178 : all data initialized
PASS Level = 0, layer = 178 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 179 : all data initialized
PASS Level = 0, layer = 179 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 180 : all data initialized
PASS Level = 0, layer = 180 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 181 : all data initialized
PASS Level = 0, layer = 181 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 182 : all data initialized
PASS Level = 0, layer = 182 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 183 : all data initialized
PASS Level = 0, layer = 183 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 184 : all data initialized
PASS Level = 0, layer = 184 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 185 : all data initialized
PASS Level = 0, layer = 185 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 186 : all data initialized
PASS Level = 0, layer = 186 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 187 : all data initialized
PASS Level = 0, layer = 187 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 188 : all data initialized
PASS Level = 0, layer = 188 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 189 : all data initialized
PASS Level = 0, layer = 189 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 190 : all data initialized
PASS Level = 0, layer = 190 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 191 : all data initialized
PASS Level = 0, layer = 191 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 192 : all data initialized
PASS Level = 0, layer = 192 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 193 : all data initialized
PASS Level = 0, layer = 193 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 194 : all data initialized
PASS Level = 0, layer = 194 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 195 : all data initialized
PASS Level = 0, layer = 195 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 196 : all data initialized
PASS Level = 0, layer = 196 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 197 : all data initialized
PASS Level = 0, layer = 197 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 198 : all data initialized
PASS Level = 0, layer = 198 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 199 : all data initialized
PASS Level = 0, layer = 199 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 200 : all data initialized
PASS Level = 0, layer = 200 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 201 : all data initialized
PASS Level = 0, layer = 201 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 202 : all data initialized
PASS Level = 0, layer = 202 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 203 : all data initialized
PASS Level = 0, layer = 203 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 204 : all data initialized
PASS Level = 0, layer = 204 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 205 : all data initialized
PASS Level = 0, layer = 205 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 206 : all data initialized
PASS Level = 0, layer = 206 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 207 : all data initialized
PASS Level = 0, layer = 207 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 208 : all data initialized
PASS Level = 0, layer = 208 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 209 : all data initialized
PASS Level = 0, layer = 209 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 210 : all data initialized
PASS Level = 0, layer = 210 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 211 : all data initialized
PASS Level = 0, layer = 211 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 212 : all data initialized
PASS Level = 0, layer = 212 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 213 : all data initialized
PASS Level = 0, layer = 213 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 214 : all data initialized
PASS Level = 0, layer = 214 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 215 : all data initialized
PASS Level = 0, layer = 215 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 216 : all data initialized
PASS Level = 0, layer = 216 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 217 : all data initialized
PASS Level = 0, layer = 217 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 218 : all data initialized
PASS Level = 0, layer = 218 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 219 : all data initialized
PASS Level = 0, layer = 219 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 220 : all data initialized
PASS Level = 0, layer = 220 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 221 : all data initialized
PASS Level = 0, layer = 221 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 222 : all data initialized
PASS Level = 0, layer = 222 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 223 : all data initialized
PASS Level = 0, layer = 223 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 224 : all data initialized
PASS Level = 0, layer = 224 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 225 : all data initialized
PASS Level = 0, layer = 225 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 226 : all data initialized
PASS Level = 0, layer = 226 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 227 : all data initialized
PASS Level = 0, layer = 227 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 228 : all data initialized
PASS Level = 0, layer = 228 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 229 : all data initialized
PASS Level = 0, layer = 229 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 230 : all data initialized
PASS Level = 0, layer = 230 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 231 : all data initialized
PASS Level = 0, layer = 231 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 232 : all data initialized
PASS Level = 0, layer = 232 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 233 : all data initialized
PASS Level = 0, layer = 233 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 234 : all data initialized
PASS Level = 0, layer = 234 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 235 : all data initialized
PASS Level = 0, layer = 235 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 236 : all data initialized
PASS Level = 0, layer = 236 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 237 : all data initialized
PASS Level = 0, layer = 237 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 238 : all data initialized
PASS Level = 0, layer = 238 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 239 : all data initialized
PASS Level = 0, layer = 239 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 240 : all data initialized
PASS Level = 0, layer = 240 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 241 : all data initialized
PASS Level = 0, layer = 241 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 242 : all data initialized
PASS Level = 0, layer = 242 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 243 : all data initialized
PASS Level = 0, layer = 243 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 244 : all data initialized
PASS Level = 0, layer = 244 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 245 : all data initialized
PASS Level = 0, layer = 245 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 246 : all data initialized
PASS Level = 0, layer = 246 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 247 : all data initialized
PASS Level = 0, layer = 247 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 248 : all data initialized
PASS Level = 0, layer = 248 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 249 : all data initialized
PASS Level = 0, layer = 249 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 250 : all data initialized
PASS Level = 0, layer = 250 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 251 : all data initialized
PASS Level = 0, layer = 251 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 252 : all data initialized
PASS Level = 0, layer = 252 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 253 : all data initialized
PASS Level = 0, layer = 253 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 254 : all data initialized
PASS Level = 0, layer = 254 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 255 : all data initialized
PASS Level = 0, layer = 255 : all initialized elements stay untouched
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_2D_ARRAY, internal_format = RGBA8, width = 64, height = 64, depth = 256
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 8 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 9 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 10 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 11 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 12 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 13 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 14 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 15 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 16 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 17 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 18 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 19 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 20 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 21 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 22 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 23 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 24 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 25 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 26 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 27 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 28 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 29 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 30 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 31 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 32 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 33 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 34 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 35 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 36 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 37 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 38 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 39 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 40 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 41 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 42 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 43 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 44 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 45 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 46 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 47 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 48 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 49 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 50 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 51 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 52 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 53 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 54 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 55 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 56 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 57 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 58 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 59 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 60 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 61 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 62 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 63 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 64 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 65 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 66 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 67 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 68 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 69 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 70 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 71 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 72 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 73 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 74 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 75 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 76 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 77 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 78 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 79 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 80 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 81 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 82 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 83 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 84 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 85 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 86 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 87 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 88 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 89 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 90 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 91 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 92 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 93 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 94 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 95 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 96 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 97 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 98 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 99 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 100 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 101 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 102 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 103 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 104 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 105 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 106 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 107 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 108 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 109 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 110 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 111 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 112 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 113 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 114 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 115 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 116 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 117 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 118 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 119 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 120 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 121 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 122 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 123 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 124 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 125 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 126 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 127 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 128 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 129 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 130 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 131 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 132 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 133 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 134 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 135 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 136 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 137 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 138 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 139 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 140 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 141 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 142 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 143 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 144 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 145 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 146 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 147 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 148 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 149 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 150 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 151 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 152 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 153 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 154 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 155 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 156 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 157 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 158 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 159 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 160 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 161 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 162 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 163 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 164 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 165 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 166 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 167 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 168 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 169 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 170 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 171 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 172 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 173 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 174 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 175 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 176 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 177 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 178 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 179 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 180 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 181 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 182 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 183 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 184 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 185 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 186 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 187 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 188 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 189 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 190 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 191 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 192 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 193 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 194 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 195 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 196 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 197 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 198 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 199 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 200 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 201 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 202 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 203 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 204 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 205 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 206 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 207 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 208 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 209 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 210 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 211 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 212 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 213 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 214 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 215 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 216 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 217 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 218 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 219 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 220 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 221 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 222 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 223 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 224 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 225 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 226 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 227 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 228 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 229 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 230 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 231 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 232 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 233 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 234 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 235 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 236 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 237 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 238 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 239 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 240 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 241 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 242 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 243 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 244 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 245 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 246 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 247 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 248 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 249 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 250 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 251 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 252 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 253 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 254 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 255 : all data initialized
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_2D_ARRAY, internal_format = RGBA8UI, width = 1024, height = 1024, depth = 8
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS Level = 0, layer = 0 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS Level = 0, layer = 1 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS Level = 0, layer = 2 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS Level = 0, layer = 3 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS Level = 0, layer = 4 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS Level = 0, layer = 5 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS Level = 0, layer = 6 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS Level = 0, layer = 7 : all initialized elements stay untouched
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_2D_ARRAY, internal_format = RGBA8UI, width = 1024, height = 1024, depth = 8
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_2D_ARRAY, internal_format = RGBA8UI, width = 64, height = 64, depth = 256
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS Level = 0, layer = 0 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS Level = 0, layer = 1 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS Level = 0, layer = 2 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS Level = 0, layer = 3 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS Level = 0, layer = 4 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS Level = 0, layer = 5 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS Level = 0, layer = 6 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS Level = 0, layer = 7 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 8 : all data initialized
PASS Level = 0, layer = 8 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 9 : all data initialized
PASS Level = 0, layer = 9 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 10 : all data initialized
PASS Level = 0, layer = 10 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 11 : all data initialized
PASS Level = 0, layer = 11 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 12 : all data initialized
PASS Level = 0, layer = 12 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 13 : all data initialized
PASS Level = 0, layer = 13 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 14 : all data initialized
PASS Level = 0, layer = 14 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 15 : all data initialized
PASS Level = 0, layer = 15 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 16 : all data initialized
PASS Level = 0, layer = 16 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 17 : all data initialized
PASS Level = 0, layer = 17 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 18 : all data initialized
PASS Level = 0, layer = 18 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 19 : all data initialized
PASS Level = 0, layer = 19 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 20 : all data initialized
PASS Level = 0, layer = 20 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 21 : all data initialized
PASS Level = 0, layer = 21 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 22 : all data initialized
PASS Level = 0, layer = 22 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 23 : all data initialized
PASS Level = 0, layer = 23 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 24 : all data initialized
PASS Level = 0, layer = 24 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 25 : all data initialized
PASS Level = 0, layer = 25 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 26 : all data initialized
PASS Level = 0, layer = 26 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 27 : all data initialized
PASS Level = 0, layer = 27 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 28 : all data initialized
PASS Level = 0, layer = 28 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 29 : all data initialized
PASS Level = 0, layer = 29 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 30 : all data initialized
PASS Level = 0, layer = 30 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 31 : all data initialized
PASS Level = 0, layer = 31 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 32 : all data initialized
PASS Level = 0, layer = 32 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 33 : all data initialized
PASS Level = 0, layer = 33 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 34 : all data initialized
PASS Level = 0, layer = 34 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 35 : all data initialized
PASS Level = 0, layer = 35 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 36 : all data initialized
PASS Level = 0, layer = 36 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 37 : all data initialized
PASS Level = 0, layer = 37 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 38 : all data initialized
PASS Level = 0, layer = 38 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 39 : all data initialized
PASS Level = 0, layer = 39 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 40 : all data initialized
PASS Level = 0, layer = 40 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 41 : all data initialized
PASS Level = 0, layer = 41 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 42 : all data initialized
PASS Level = 0, layer = 42 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 43 : all data initialized
PASS Level = 0, layer = 43 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 44 : all data initialized
PASS Level = 0, layer = 44 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 45 : all data initialized
PASS Level = 0, layer = 45 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 46 : all data initialized
PASS Level = 0, layer = 46 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 47 : all data initialized
PASS Level = 0, layer = 47 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 48 : all data initialized
PASS Level = 0, layer = 48 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 49 : all data initialized
PASS Level = 0, layer = 49 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 50 : all data initialized
PASS Level = 0, layer = 50 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 51 : all data initialized
PASS Level = 0, layer = 51 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 52 : all data initialized
PASS Level = 0, layer = 52 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 53 : all data initialized
PASS Level = 0, layer = 53 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 54 : all data initialized
PASS Level = 0, layer = 54 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 55 : all data initialized
PASS Level = 0, layer = 55 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 56 : all data initialized
PASS Level = 0, layer = 56 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 57 : all data initialized
PASS Level = 0, layer = 57 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 58 : all data initialized
PASS Level = 0, layer = 58 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 59 : all data initialized
PASS Level = 0, layer = 59 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 60 : all data initialized
PASS Level = 0, layer = 60 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 61 : all data initialized
PASS Level = 0, layer = 61 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 62 : all data initialized
PASS Level = 0, layer = 62 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 63 : all data initialized
PASS Level = 0, layer = 63 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 64 : all data initialized
PASS Level = 0, layer = 64 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 65 : all data initialized
PASS Level = 0, layer = 65 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 66 : all data initialized
PASS Level = 0, layer = 66 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 67 : all data initialized
PASS Level = 0, layer = 67 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 68 : all data initialized
PASS Level = 0, layer = 68 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 69 : all data initialized
PASS Level = 0, layer = 69 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 70 : all data initialized
PASS Level = 0, layer = 70 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 71 : all data initialized
PASS Level = 0, layer = 71 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 72 : all data initialized
PASS Level = 0, layer = 72 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 73 : all data initialized
PASS Level = 0, layer = 73 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 74 : all data initialized
PASS Level = 0, layer = 74 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 75 : all data initialized
PASS Level = 0, layer = 75 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 76 : all data initialized
PASS Level = 0, layer = 76 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 77 : all data initialized
PASS Level = 0, layer = 77 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 78 : all data initialized
PASS Level = 0, layer = 78 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 79 : all data initialized
PASS Level = 0, layer = 79 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 80 : all data initialized
PASS Level = 0, layer = 80 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 81 : all data initialized
PASS Level = 0, layer = 81 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 82 : all data initialized
PASS Level = 0, layer = 82 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 83 : all data initialized
PASS Level = 0, layer = 83 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 84 : all data initialized
PASS Level = 0, layer = 84 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 85 : all data initialized
PASS Level = 0, layer = 85 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 86 : all data initialized
PASS Level = 0, layer = 86 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 87 : all data initialized
PASS Level = 0, layer = 87 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 88 : all data initialized
PASS Level = 0, layer = 88 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 89 : all data initialized
PASS Level = 0, layer = 89 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 90 : all data initialized
PASS Level = 0, layer = 90 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 91 : all data initialized
PASS Level = 0, layer = 91 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 92 : all data initialized
PASS Level = 0, layer = 92 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 93 : all data initialized
PASS Level = 0, layer = 93 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 94 : all data initialized
PASS Level = 0, layer = 94 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 95 : all data initialized
PASS Level = 0, layer = 95 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 96 : all data initialized
PASS Level = 0, layer = 96 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 97 : all data initialized
PASS Level = 0, layer = 97 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 98 : all data initialized
PASS Level = 0, layer = 98 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 99 : all data initialized
PASS Level = 0, layer = 99 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 100 : all data initialized
PASS Level = 0, layer = 100 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 101 : all data initialized
PASS Level = 0, layer = 101 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 102 : all data initialized
PASS Level = 0, layer = 102 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 103 : all data initialized
PASS Level = 0, layer = 103 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 104 : all data initialized
PASS Level = 0, layer = 104 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 105 : all data initialized
PASS Level = 0, layer = 105 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 106 : all data initialized
PASS Level = 0, layer = 106 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 107 : all data initialized
PASS Level = 0, layer = 107 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 108 : all data initialized
PASS Level = 0, layer = 108 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 109 : all data initialized
PASS Level = 0, layer = 109 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 110 : all data initialized
PASS Level = 0, layer = 110 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 111 : all data initialized
PASS Level = 0, layer = 111 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 112 : all data initialized
PASS Level = 0, layer = 112 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 113 : all data initialized
PASS Level = 0, layer = 113 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 114 : all data initialized
PASS Level = 0, layer = 114 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 115 : all data initialized
PASS Level = 0, layer = 115 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 116 : all data initialized
PASS Level = 0, layer = 116 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 117 : all data initialized
PASS Level = 0, layer = 117 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 118 : all data initialized
PASS Level = 0, layer = 118 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 119 : all data initialized
PASS Level = 0, layer = 119 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 120 : all data initialized
PASS Level = 0, layer = 120 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 121 : all data initialized
PASS Level = 0, layer = 121 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 122 : all data initialized
PASS Level = 0, layer = 122 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 123 : all data initialized
PASS Level = 0, layer = 123 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 124 : all data initialized
PASS Level = 0, layer = 124 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 125 : all data initialized
PASS Level = 0, layer = 125 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 126 : all data initialized
PASS Level = 0, layer = 126 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 127 : all data initialized
PASS Level = 0, layer = 127 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 128 : all data initialized
PASS Level = 0, layer = 128 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 129 : all data initialized
PASS Level = 0, layer = 129 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 130 : all data initialized
PASS Level = 0, layer = 130 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 131 : all data initialized
PASS Level = 0, layer = 131 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 132 : all data initialized
PASS Level = 0, layer = 132 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 133 : all data initialized
PASS Level = 0, layer = 133 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 134 : all data initialized
PASS Level = 0, layer = 134 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 135 : all data initialized
PASS Level = 0, layer = 135 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 136 : all data initialized
PASS Level = 0, layer = 136 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 137 : all data initialized
PASS Level = 0, layer = 137 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 138 : all data initialized
PASS Level = 0, layer = 138 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 139 : all data initialized
PASS Level = 0, layer = 139 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 140 : all data initialized
PASS Level = 0, layer = 140 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 141 : all data initialized
PASS Level = 0, layer = 141 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 142 : all data initialized
PASS Level = 0, layer = 142 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 143 : all data initialized
PASS Level = 0, layer = 143 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 144 : all data initialized
PASS Level = 0, layer = 144 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 145 : all data initialized
PASS Level = 0, layer = 145 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 146 : all data initialized
PASS Level = 0, layer = 146 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 147 : all data initialized
PASS Level = 0, layer = 147 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 148 : all data initialized
PASS Level = 0, layer = 148 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 149 : all data initialized
PASS Level = 0, layer = 149 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 150 : all data initialized
PASS Level = 0, layer = 150 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 151 : all data initialized
PASS Level = 0, layer = 151 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 152 : all data initialized
PASS Level = 0, layer = 152 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 153 : all data initialized
PASS Level = 0, layer = 153 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 154 : all data initialized
PASS Level = 0, layer = 154 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 155 : all data initialized
PASS Level = 0, layer = 155 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 156 : all data initialized
PASS Level = 0, layer = 156 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 157 : all data initialized
PASS Level = 0, layer = 157 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 158 : all data initialized
PASS Level = 0, layer = 158 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 159 : all data initialized
PASS Level = 0, layer = 159 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 160 : all data initialized
PASS Level = 0, layer = 160 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 161 : all data initialized
PASS Level = 0, layer = 161 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 162 : all data initialized
PASS Level = 0, layer = 162 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 163 : all data initialized
PASS Level = 0, layer = 163 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 164 : all data initialized
PASS Level = 0, layer = 164 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 165 : all data initialized
PASS Level = 0, layer = 165 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 166 : all data initialized
PASS Level = 0, layer = 166 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 167 : all data initialized
PASS Level = 0, layer = 167 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 168 : all data initialized
PASS Level = 0, layer = 168 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 169 : all data initialized
PASS Level = 0, layer = 169 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 170 : all data initialized
PASS Level = 0, layer = 170 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 171 : all data initialized
PASS Level = 0, layer = 171 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 172 : all data initialized
PASS Level = 0, layer = 172 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 173 : all data initialized
PASS Level = 0, layer = 173 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 174 : all data initialized
PASS Level = 0, layer = 174 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 175 : all data initialized
PASS Level = 0, layer = 175 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 176 : all data initialized
PASS Level = 0, layer = 176 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 177 : all data initialized
PASS Level = 0, layer = 177 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 178 : all data initialized
PASS Level = 0, layer = 178 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 179 : all data initialized
PASS Level = 0, layer = 179 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 180 : all data initialized
PASS Level = 0, layer = 180 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 181 : all data initialized
PASS Level = 0, layer = 181 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 182 : all data initialized
PASS Level = 0, layer = 182 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 183 : all data initialized
PASS Level = 0, layer = 183 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 184 : all data initialized
PASS Level = 0, layer = 184 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 185 : all data initialized
PASS Level = 0, layer = 185 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 186 : all data initialized
PASS Level = 0, layer = 186 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 187 : all data initialized
PASS Level = 0, layer = 187 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 188 : all data initialized
PASS Level = 0, layer = 188 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 189 : all data initialized
PASS Level = 0, layer = 189 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 190 : all data initialized
PASS Level = 0, layer = 190 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 191 : all data initialized
PASS Level = 0, layer = 191 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 192 : all data initialized
PASS Level = 0, layer = 192 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 193 : all data initialized
PASS Level = 0, layer = 193 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 194 : all data initialized
PASS Level = 0, layer = 194 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 195 : all data initialized
PASS Level = 0, layer = 195 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 196 : all data initialized
PASS Level = 0, layer = 196 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 197 : all data initialized
PASS Level = 0, layer = 197 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 198 : all data initialized
PASS Level = 0, layer = 198 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 199 : all data initialized
PASS Level = 0, layer = 199 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 200 : all data initialized
PASS Level = 0, layer = 200 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 201 : all data initialized
PASS Level = 0, layer = 201 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 202 : all data initialized
PASS Level = 0, layer = 202 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 203 : all data initialized
PASS Level = 0, layer = 203 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 204 : all data initialized
PASS Level = 0, layer = 204 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 205 : all data initialized
PASS Level = 0, layer = 205 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 206 : all data initialized
PASS Level = 0, layer = 206 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 207 : all data initialized
PASS Level = 0, layer = 207 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 208 : all data initialized
PASS Level = 0, layer = 208 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 209 : all data initialized
PASS Level = 0, layer = 209 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 210 : all data initialized
PASS Level = 0, layer = 210 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 211 : all data initialized
PASS Level = 0, layer = 211 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 212 : all data initialized
PASS Level = 0, layer = 212 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 213 : all data initialized
PASS Level = 0, layer = 213 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 214 : all data initialized
PASS Level = 0, layer = 214 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 215 : all data initialized
PASS Level = 0, layer = 215 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 216 : all data initialized
PASS Level = 0, layer = 216 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 217 : all data initialized
PASS Level = 0, layer = 217 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 218 : all data initialized
PASS Level = 0, layer = 218 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 219 : all data initialized
PASS Level = 0, layer = 219 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 220 : all data initialized
PASS Level = 0, layer = 220 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 221 : all data initialized
PASS Level = 0, layer = 221 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 222 : all data initialized
PASS Level = 0, layer = 222 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 223 : all data initialized
PASS Level = 0, layer = 223 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 224 : all data initialized
PASS Level = 0, layer = 224 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 225 : all data initialized
PASS Level = 0, layer = 225 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 226 : all data initialized
PASS Level = 0, layer = 226 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 227 : all data initialized
PASS Level = 0, layer = 227 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 228 : all data initialized
PASS Level = 0, layer = 228 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 229 : all data initialized
PASS Level = 0, layer = 229 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 230 : all data initialized
PASS Level = 0, layer = 230 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 231 : all data initialized
PASS Level = 0, layer = 231 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 232 : all data initialized
PASS Level = 0, layer = 232 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 233 : all data initialized
PASS Level = 0, layer = 233 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 234 : all data initialized
PASS Level = 0, layer = 234 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 235 : all data initialized
PASS Level = 0, layer = 235 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 236 : all data initialized
PASS Level = 0, layer = 236 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 237 : all data initialized
PASS Level = 0, layer = 237 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 238 : all data initialized
PASS Level = 0, layer = 238 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 239 : all data initialized
PASS Level = 0, layer = 239 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 240 : all data initialized
PASS Level = 0, layer = 240 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 241 : all data initialized
PASS Level = 0, layer = 241 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 242 : all data initialized
PASS Level = 0, layer = 242 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 243 : all data initialized
PASS Level = 0, layer = 243 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 244 : all data initialized
PASS Level = 0, layer = 244 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 245 : all data initialized
PASS Level = 0, layer = 245 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 246 : all data initialized
PASS Level = 0, layer = 246 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 247 : all data initialized
PASS Level = 0, layer = 247 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 248 : all data initialized
PASS Level = 0, layer = 248 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 249 : all data initialized
PASS Level = 0, layer = 249 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 250 : all data initialized
PASS Level = 0, layer = 250 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 251 : all data initialized
PASS Level = 0, layer = 251 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 252 : all data initialized
PASS Level = 0, layer = 252 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 253 : all data initialized
PASS Level = 0, layer = 253 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 254 : all data initialized
PASS Level = 0, layer = 254 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 255 : all data initialized
PASS Level = 0, layer = 255 : all initialized elements stay untouched
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_2D_ARRAY, internal_format = RGBA8UI, width = 64, height = 64, depth = 256
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 8 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 9 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 10 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 11 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 12 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 13 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 14 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 15 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 16 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 17 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 18 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 19 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 20 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 21 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 22 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 23 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 24 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 25 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 26 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 27 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 28 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 29 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 30 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 31 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 32 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 33 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 34 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 35 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 36 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 37 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 38 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 39 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 40 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 41 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 42 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 43 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 44 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 45 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 46 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 47 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 48 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 49 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 50 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 51 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 52 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 53 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 54 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 55 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 56 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 57 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 58 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 59 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 60 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 61 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 62 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 63 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 64 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 65 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 66 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 67 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 68 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 69 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 70 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 71 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 72 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 73 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 74 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 75 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 76 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 77 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 78 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 79 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 80 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 81 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 82 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 83 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 84 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 85 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 86 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 87 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 88 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 89 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 90 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 91 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 92 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 93 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 94 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 95 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 96 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 97 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 98 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 99 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 100 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 101 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 102 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 103 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 104 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 105 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 106 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 107 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 108 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 109 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 110 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 111 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 112 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 113 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 114 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 115 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 116 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 117 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 118 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 119 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 120 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 121 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 122 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 123 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 124 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 125 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 126 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 127 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 128 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 129 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 130 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 131 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 132 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 133 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 134 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 135 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 136 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 137 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 138 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 139 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 140 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 141 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 142 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 143 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 144 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 145 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 146 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 147 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 148 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 149 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 150 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 151 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 152 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 153 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 154 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 155 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 156 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 157 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 158 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 159 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 160 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 161 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 162 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 163 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 164 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 165 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 166 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 167 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 168 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 169 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 170 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 171 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 172 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 173 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 174 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 175 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 176 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 177 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 178 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 179 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 180 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 181 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 182 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 183 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 184 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 185 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 186 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 187 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 188 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 189 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 190 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 191 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 192 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 193 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 194 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 195 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 196 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 197 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 198 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 199 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 200 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 201 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 202 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 203 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 204 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 205 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 206 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 207 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 208 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 209 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 210 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 211 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 212 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 213 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 214 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 215 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 216 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 217 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 218 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 219 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 220 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 221 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 222 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 223 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 224 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 225 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 226 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 227 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 228 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 229 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 230 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 231 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 232 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 233 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 234 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 235 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 236 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 237 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 238 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 239 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 240 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 241 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 242 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 243 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 244 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 245 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 246 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 247 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 248 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 249 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 250 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 251 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 252 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 253 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 254 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 255 : all data initialized
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_2D_ARRAY, internal_format = RGBA8I, width = 1024, height = 1024, depth = 8
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS Level = 0, layer = 0 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS Level = 0, layer = 1 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS Level = 0, layer = 2 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS Level = 0, layer = 3 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS Level = 0, layer = 4 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS Level = 0, layer = 5 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS Level = 0, layer = 6 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS Level = 0, layer = 7 : all initialized elements stay untouched
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_2D_ARRAY, internal_format = RGBA8I, width = 1024, height = 1024, depth = 8
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_2D_ARRAY, internal_format = RGBA8I, width = 64, height = 64, depth = 256
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS Level = 0, layer = 0 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS Level = 0, layer = 1 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS Level = 0, layer = 2 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS Level = 0, layer = 3 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS Level = 0, layer = 4 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS Level = 0, layer = 5 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS Level = 0, layer = 6 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS Level = 0, layer = 7 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 8 : all data initialized
PASS Level = 0, layer = 8 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 9 : all data initialized
PASS Level = 0, layer = 9 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 10 : all data initialized
PASS Level = 0, layer = 10 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 11 : all data initialized
PASS Level = 0, layer = 11 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 12 : all data initialized
PASS Level = 0, layer = 12 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 13 : all data initialized
PASS Level = 0, layer = 13 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 14 : all data initialized
PASS Level = 0, layer = 14 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 15 : all data initialized
PASS Level = 0, layer = 15 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 16 : all data initialized
PASS Level = 0, layer = 16 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 17 : all data initialized
PASS Level = 0, layer = 17 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 18 : all data initialized
PASS Level = 0, layer = 18 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 19 : all data initialized
PASS Level = 0, layer = 19 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 20 : all data initialized
PASS Level = 0, layer = 20 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 21 : all data initialized
PASS Level = 0, layer = 21 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 22 : all data initialized
PASS Level = 0, layer = 22 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 23 : all data initialized
PASS Level = 0, layer = 23 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 24 : all data initialized
PASS Level = 0, layer = 24 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 25 : all data initialized
PASS Level = 0, layer = 25 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 26 : all data initialized
PASS Level = 0, layer = 26 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 27 : all data initialized
PASS Level = 0, layer = 27 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 28 : all data initialized
PASS Level = 0, layer = 28 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 29 : all data initialized
PASS Level = 0, layer = 29 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 30 : all data initialized
PASS Level = 0, layer = 30 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 31 : all data initialized
PASS Level = 0, layer = 31 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 32 : all data initialized
PASS Level = 0, layer = 32 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 33 : all data initialized
PASS Level = 0, layer = 33 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 34 : all data initialized
PASS Level = 0, layer = 34 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 35 : all data initialized
PASS Level = 0, layer = 35 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 36 : all data initialized
PASS Level = 0, layer = 36 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 37 : all data initialized
PASS Level = 0, layer = 37 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 38 : all data initialized
PASS Level = 0, layer = 38 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 39 : all data initialized
PASS Level = 0, layer = 39 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 40 : all data initialized
PASS Level = 0, layer = 40 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 41 : all data initialized
PASS Level = 0, layer = 41 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 42 : all data initialized
PASS Level = 0, layer = 42 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 43 : all data initialized
PASS Level = 0, layer = 43 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 44 : all data initialized
PASS Level = 0, layer = 44 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 45 : all data initialized
PASS Level = 0, layer = 45 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 46 : all data initialized
PASS Level = 0, layer = 46 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 47 : all data initialized
PASS Level = 0, layer = 47 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 48 : all data initialized
PASS Level = 0, layer = 48 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 49 : all data initialized
PASS Level = 0, layer = 49 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 50 : all data initialized
PASS Level = 0, layer = 50 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 51 : all data initialized
PASS Level = 0, layer = 51 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 52 : all data initialized
PASS Level = 0, layer = 52 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 53 : all data initialized
PASS Level = 0, layer = 53 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 54 : all data initialized
PASS Level = 0, layer = 54 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 55 : all data initialized
PASS Level = 0, layer = 55 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 56 : all data initialized
PASS Level = 0, layer = 56 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 57 : all data initialized
PASS Level = 0, layer = 57 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 58 : all data initialized
PASS Level = 0, layer = 58 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 59 : all data initialized
PASS Level = 0, layer = 59 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 60 : all data initialized
PASS Level = 0, layer = 60 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 61 : all data initialized
PASS Level = 0, layer = 61 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 62 : all data initialized
PASS Level = 0, layer = 62 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 63 : all data initialized
PASS Level = 0, layer = 63 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 64 : all data initialized
PASS Level = 0, layer = 64 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 65 : all data initialized
PASS Level = 0, layer = 65 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 66 : all data initialized
PASS Level = 0, layer = 66 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 67 : all data initialized
PASS Level = 0, layer = 67 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 68 : all data initialized
PASS Level = 0, layer = 68 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 69 : all data initialized
PASS Level = 0, layer = 69 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 70 : all data initialized
PASS Level = 0, layer = 70 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 71 : all data initialized
PASS Level = 0, layer = 71 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 72 : all data initialized
PASS Level = 0, layer = 72 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 73 : all data initialized
PASS Level = 0, layer = 73 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 74 : all data initialized
PASS Level = 0, layer = 74 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 75 : all data initialized
PASS Level = 0, layer = 75 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 76 : all data initialized
PASS Level = 0, layer = 76 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 77 : all data initialized
PASS Level = 0, layer = 77 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 78 : all data initialized
PASS Level = 0, layer = 78 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 79 : all data initialized
PASS Level = 0, layer = 79 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 80 : all data initialized
PASS Level = 0, layer = 80 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 81 : all data initialized
PASS Level = 0, layer = 81 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 82 : all data initialized
PASS Level = 0, layer = 82 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 83 : all data initialized
PASS Level = 0, layer = 83 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 84 : all data initialized
PASS Level = 0, layer = 84 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 85 : all data initialized
PASS Level = 0, layer = 85 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 86 : all data initialized
PASS Level = 0, layer = 86 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 87 : all data initialized
PASS Level = 0, layer = 87 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 88 : all data initialized
PASS Level = 0, layer = 88 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 89 : all data initialized
PASS Level = 0, layer = 89 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 90 : all data initialized
PASS Level = 0, layer = 90 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 91 : all data initialized
PASS Level = 0, layer = 91 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 92 : all data initialized
PASS Level = 0, layer = 92 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 93 : all data initialized
PASS Level = 0, layer = 93 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 94 : all data initialized
PASS Level = 0, layer = 94 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 95 : all data initialized
PASS Level = 0, layer = 95 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 96 : all data initialized
PASS Level = 0, layer = 96 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 97 : all data initialized
PASS Level = 0, layer = 97 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 98 : all data initialized
PASS Level = 0, layer = 98 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 99 : all data initialized
PASS Level = 0, layer = 99 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 100 : all data initialized
PASS Level = 0, layer = 100 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 101 : all data initialized
PASS Level = 0, layer = 101 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 102 : all data initialized
PASS Level = 0, layer = 102 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 103 : all data initialized
PASS Level = 0, layer = 103 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 104 : all data initialized
PASS Level = 0, layer = 104 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 105 : all data initialized
PASS Level = 0, layer = 105 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 106 : all data initialized
PASS Level = 0, layer = 106 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 107 : all data initialized
PASS Level = 0, layer = 107 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 108 : all data initialized
PASS Level = 0, layer = 108 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 109 : all data initialized
PASS Level = 0, layer = 109 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 110 : all data initialized
PASS Level = 0, layer = 110 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 111 : all data initialized
PASS Level = 0, layer = 111 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 112 : all data initialized
PASS Level = 0, layer = 112 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 113 : all data initialized
PASS Level = 0, layer = 113 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 114 : all data initialized
PASS Level = 0, layer = 114 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 115 : all data initialized
PASS Level = 0, layer = 115 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 116 : all data initialized
PASS Level = 0, layer = 116 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 117 : all data initialized
PASS Level = 0, layer = 117 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 118 : all data initialized
PASS Level = 0, layer = 118 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 119 : all data initialized
PASS Level = 0, layer = 119 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 120 : all data initialized
PASS Level = 0, layer = 120 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 121 : all data initialized
PASS Level = 0, layer = 121 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 122 : all data initialized
PASS Level = 0, layer = 122 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 123 : all data initialized
PASS Level = 0, layer = 123 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 124 : all data initialized
PASS Level = 0, layer = 124 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 125 : all data initialized
PASS Level = 0, layer = 125 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 126 : all data initialized
PASS Level = 0, layer = 126 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 127 : all data initialized
PASS Level = 0, layer = 127 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 128 : all data initialized
PASS Level = 0, layer = 128 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 129 : all data initialized
PASS Level = 0, layer = 129 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 130 : all data initialized
PASS Level = 0, layer = 130 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 131 : all data initialized
PASS Level = 0, layer = 131 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 132 : all data initialized
PASS Level = 0, layer = 132 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 133 : all data initialized
PASS Level = 0, layer = 133 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 134 : all data initialized
PASS Level = 0, layer = 134 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 135 : all data initialized
PASS Level = 0, layer = 135 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 136 : all data initialized
PASS Level = 0, layer = 136 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 137 : all data initialized
PASS Level = 0, layer = 137 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 138 : all data initialized
PASS Level = 0, layer = 138 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 139 : all data initialized
PASS Level = 0, layer = 139 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 140 : all data initialized
PASS Level = 0, layer = 140 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 141 : all data initialized
PASS Level = 0, layer = 141 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 142 : all data initialized
PASS Level = 0, layer = 142 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 143 : all data initialized
PASS Level = 0, layer = 143 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 144 : all data initialized
PASS Level = 0, layer = 144 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 145 : all data initialized
PASS Level = 0, layer = 145 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 146 : all data initialized
PASS Level = 0, layer = 146 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 147 : all data initialized
PASS Level = 0, layer = 147 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 148 : all data initialized
PASS Level = 0, layer = 148 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 149 : all data initialized
PASS Level = 0, layer = 149 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 150 : all data initialized
PASS Level = 0, layer = 150 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 151 : all data initialized
PASS Level = 0, layer = 151 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 152 : all data initialized
PASS Level = 0, layer = 152 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 153 : all data initialized
PASS Level = 0, layer = 153 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 154 : all data initialized
PASS Level = 0, layer = 154 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 155 : all data initialized
PASS Level = 0, layer = 155 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 156 : all data initialized
PASS Level = 0, layer = 156 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 157 : all data initialized
PASS Level = 0, layer = 157 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 158 : all data initialized
PASS Level = 0, layer = 158 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 159 : all data initialized
PASS Level = 0, layer = 159 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 160 : all data initialized
PASS Level = 0, layer = 160 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 161 : all data initialized
PASS Level = 0, layer = 161 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 162 : all data initialized
PASS Level = 0, layer = 162 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 163 : all data initialized
PASS Level = 0, layer = 163 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 164 : all data initialized
PASS Level = 0, layer = 164 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 165 : all data initialized
PASS Level = 0, layer = 165 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 166 : all data initialized
PASS Level = 0, layer = 166 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 167 : all data initialized
PASS Level = 0, layer = 167 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 168 : all data initialized
PASS Level = 0, layer = 168 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 169 : all data initialized
PASS Level = 0, layer = 169 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 170 : all data initialized
PASS Level = 0, layer = 170 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 171 : all data initialized
PASS Level = 0, layer = 171 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 172 : all data initialized
PASS Level = 0, layer = 172 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 173 : all data initialized
PASS Level = 0, layer = 173 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 174 : all data initialized
PASS Level = 0, layer = 174 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 175 : all data initialized
PASS Level = 0, layer = 175 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 176 : all data initialized
PASS Level = 0, layer = 176 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 177 : all data initialized
PASS Level = 0, layer = 177 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 178 : all data initialized
PASS Level = 0, layer = 178 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 179 : all data initialized
PASS Level = 0, layer = 179 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 180 : all data initialized
PASS Level = 0, layer = 180 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 181 : all data initialized
PASS Level = 0, layer = 181 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 182 : all data initialized
PASS Level = 0, layer = 182 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 183 : all data initialized
PASS Level = 0, layer = 183 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 184 : all data initialized
PASS Level = 0, layer = 184 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 185 : all data initialized
PASS Level = 0, layer = 185 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 186 : all data initialized
PASS Level = 0, layer = 186 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 187 : all data initialized
PASS Level = 0, layer = 187 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 188 : all data initialized
PASS Level = 0, layer = 188 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 189 : all data initialized
PASS Level = 0, layer = 189 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 190 : all data initialized
PASS Level = 0, layer = 190 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 191 : all data initialized
PASS Level = 0, layer = 191 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 192 : all data initialized
PASS Level = 0, layer = 192 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 193 : all data initialized
PASS Level = 0, layer = 193 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 194 : all data initialized
PASS Level = 0, layer = 194 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 195 : all data initialized
PASS Level = 0, layer = 195 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 196 : all data initialized
PASS Level = 0, layer = 196 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 197 : all data initialized
PASS Level = 0, layer = 197 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 198 : all data initialized
PASS Level = 0, layer = 198 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 199 : all data initialized
PASS Level = 0, layer = 199 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 200 : all data initialized
PASS Level = 0, layer = 200 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 201 : all data initialized
PASS Level = 0, layer = 201 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 202 : all data initialized
PASS Level = 0, layer = 202 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 203 : all data initialized
PASS Level = 0, layer = 203 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 204 : all data initialized
PASS Level = 0, layer = 204 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 205 : all data initialized
PASS Level = 0, layer = 205 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 206 : all data initialized
PASS Level = 0, layer = 206 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 207 : all data initialized
PASS Level = 0, layer = 207 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 208 : all data initialized
PASS Level = 0, layer = 208 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 209 : all data initialized
PASS Level = 0, layer = 209 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 210 : all data initialized
PASS Level = 0, layer = 210 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 211 : all data initialized
PASS Level = 0, layer = 211 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 212 : all data initialized
PASS Level = 0, layer = 212 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 213 : all data initialized
PASS Level = 0, layer = 213 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 214 : all data initialized
PASS Level = 0, layer = 214 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 215 : all data initialized
PASS Level = 0, layer = 215 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 216 : all data initialized
PASS Level = 0, layer = 216 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 217 : all data initialized
PASS Level = 0, layer = 217 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 218 : all data initialized
PASS Level = 0, layer = 218 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 219 : all data initialized
PASS Level = 0, layer = 219 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 220 : all data initialized
PASS Level = 0, layer = 220 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 221 : all data initialized
PASS Level = 0, layer = 221 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 222 : all data initialized
PASS Level = 0, layer = 222 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 223 : all data initialized
PASS Level = 0, layer = 223 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 224 : all data initialized
PASS Level = 0, layer = 224 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 225 : all data initialized
PASS Level = 0, layer = 225 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 226 : all data initialized
PASS Level = 0, layer = 226 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 227 : all data initialized
PASS Level = 0, layer = 227 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 228 : all data initialized
PASS Level = 0, layer = 228 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 229 : all data initialized
PASS Level = 0, layer = 229 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 230 : all data initialized
PASS Level = 0, layer = 230 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 231 : all data initialized
PASS Level = 0, layer = 231 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 232 : all data initialized
PASS Level = 0, layer = 232 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 233 : all data initialized
PASS Level = 0, layer = 233 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 234 : all data initialized
PASS Level = 0, layer = 234 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 235 : all data initialized
PASS Level = 0, layer = 235 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 236 : all data initialized
PASS Level = 0, layer = 236 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 237 : all data initialized
PASS Level = 0, layer = 237 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 238 : all data initialized
PASS Level = 0, layer = 238 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 239 : all data initialized
PASS Level = 0, layer = 239 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 240 : all data initialized
PASS Level = 0, layer = 240 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 241 : all data initialized
PASS Level = 0, layer = 241 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 242 : all data initialized
PASS Level = 0, layer = 242 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 243 : all data initialized
PASS Level = 0, layer = 243 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 244 : all data initialized
PASS Level = 0, layer = 244 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 245 : all data initialized
PASS Level = 0, layer = 245 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 246 : all data initialized
PASS Level = 0, layer = 246 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 247 : all data initialized
PASS Level = 0, layer = 247 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 248 : all data initialized
PASS Level = 0, layer = 248 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 249 : all data initialized
PASS Level = 0, layer = 249 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 250 : all data initialized
PASS Level = 0, layer = 250 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 251 : all data initialized
PASS Level = 0, layer = 251 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 252 : all data initialized
PASS Level = 0, layer = 252 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 253 : all data initialized
PASS Level = 0, layer = 253 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 254 : all data initialized
PASS Level = 0, layer = 254 : all initialized elements stay untouched
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 255 : all data initialized
PASS Level = 0, layer = 255 : all initialized elements stay untouched
PASS getError was expected value: NO_ERROR :
TexImage3D with target = TEXTURE_2D_ARRAY, internal_format = RGBA8I, width = 64, height = 64, depth = 256
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 8 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 9 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 10 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 11 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 12 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 13 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 14 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 15 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 16 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 17 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 18 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 19 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 20 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 21 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 22 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 23 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 24 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 25 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 26 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 27 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 28 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 29 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 30 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 31 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 32 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 33 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 34 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 35 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 36 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 37 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 38 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 39 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 40 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 41 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 42 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 43 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 44 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 45 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 46 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 47 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 48 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 49 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 50 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 51 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 52 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 53 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 54 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 55 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 56 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 57 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 58 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 59 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 60 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 61 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 62 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 63 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 64 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 65 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 66 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 67 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 68 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 69 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 70 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 71 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 72 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 73 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 74 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 75 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 76 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 77 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 78 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 79 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 80 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 81 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 82 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 83 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 84 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 85 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 86 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 87 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 88 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 89 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 90 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 91 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 92 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 93 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 94 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 95 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 96 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 97 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 98 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 99 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 100 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 101 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 102 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 103 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 104 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 105 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 106 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 107 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 108 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 109 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 110 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 111 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 112 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 113 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 114 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 115 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 116 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 117 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 118 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 119 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 120 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 121 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 122 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 123 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 124 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 125 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 126 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 127 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 128 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 129 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 130 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 131 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 132 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 133 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 134 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 135 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 136 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 137 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 138 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 139 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 140 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 141 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 142 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 143 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 144 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 145 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 146 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 147 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 148 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 149 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 150 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 151 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 152 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 153 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 154 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 155 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 156 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 157 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 158 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 159 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 160 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 161 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 162 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 163 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 164 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 165 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 166 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 167 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 168 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 169 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 170 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 171 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 172 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 173 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 174 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 175 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 176 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 177 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 178 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 179 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 180 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 181 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 182 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 183 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 184 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 185 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 186 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 187 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 188 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 189 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 190 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 191 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 192 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 193 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 194 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 195 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 196 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 197 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 198 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 199 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 200 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 201 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 202 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 203 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 204 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 205 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 206 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 207 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 208 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 209 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 210 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 211 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 212 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 213 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 214 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 215 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 216 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 217 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 218 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 219 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 220 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 221 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 222 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 223 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 224 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 225 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 226 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 227 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 228 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 229 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 230 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 231 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 232 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 233 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 234 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 235 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 236 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 237 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 238 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 239 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 240 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 241 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 242 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 243 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 244 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 245 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 246 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 247 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 248 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 249 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 250 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 251 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 252 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 253 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 254 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 255 : all data initialized
PASS getError was expected value: NO_ERROR :
Reading an uninitialized texture (texStorage2D) should succeed with all bytes set to 0 : target = TEXTURE_2D
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4 : all data initialized
PASS getError was expected value: NO_ERROR :
Reading an uninitialized texture (texStorage2D) should succeed with all bytes set to 0 : target = TEXTURE_CUBE_MAP
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4 : all data initialized
PASS getError was expected value: NO_ERROR :
Reading an uninitialized texture (texStorage3D) should succeed with all bytes set to 0 : target = TEXTURE_3D
Internal format : RGBA8
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 0 : all data initialized
PASS getError was expected value: NO_ERROR :
Internal format : RGBA8UI
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 0 : all data initialized
PASS getError was expected value: NO_ERROR :
Internal format : RGBA8I
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 0 : all data initialized
PASS getError was expected value: NO_ERROR :
Reading an uninitialized texture (texStorage3D) should succeed with all bytes set to 0 : target = TEXTURE_2D_ARRAY
Internal format : RGBA8
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 7 : all data initialized
PASS getError was expected value: NO_ERROR :
Internal format : RGBA8UI
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 7 : all data initialized
PASS getError was expected value: NO_ERROR :
Internal format : RGBA8I
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 0, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 1, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 2, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 3, layer = 7 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 0 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 1 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 2 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 3 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 4 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 5 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 6 : all data initialized
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS Level = 4, layer = 7 : all data initialized
PASS getError was expected value: NO_ERROR :
PASS successfullyParsed is true
TEST COMPLETE