Index of /mozilla-central/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs

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[TXT]README.md2022-11-12 16:43 645  
[TXT]compare-loop-index-to-uniform.html2022-11-12 16:43 1.3K 
[TXT]conditional-discard-in-loop.html2022-11-12 16:43 4.0K 
[TXT]global-invariant-does-not-leak-across-shaders.html2022-11-12 16:43 1.9K 
[TXT]nested-sequence-operator.html2022-11-12 16:43 1.4K 
[TXT]angle-d3d11-compiler-error.html2022-11-12 16:43 2.3K 
[TXT]assign-to-swizzled-twice-in-function.html2022-11-12 16:43 1.1K 
[TXT]constant-precision-qualifier.html2022-11-12 16:43 3.9K 
[TXT]floored-division-accuracy.html2022-11-12 16:43 1.8K 
[TXT]init-array-with-loop.html2022-11-12 16:43 1.7K 
[TXT]long-expressions-should-not-crash.html2022-11-12 16:43 3.5K 
[TXT]multiplication-assignment.html2022-11-12 16:43 1.2K 
[TXT]qualcomm-crash.html2022-11-12 16:43 3.9K 
[TXT]sampler-array-using-loop-index.html2022-11-12 16:43 2.0K 
[TXT]sketchfab-lighting-shader-crash.html2022-11-12 16:43 2.3K 
[TXT]temp-expressions-should-not-crash.html2022-11-12 16:43 2.5K 
[TXT]uniforms-should-not-lose-values.html2022-11-12 16:43 2.1K 
[TXT]vector-scalar-arithmetic-inside-loop-complex.html2022-11-12 16:43 2.2K 
[TXT]angle-dx-variable-bug.html2022-11-12 16:43 2.3K 
[TXT]essl3-shaders-with-webgl1.html2022-11-12 16:43 4.0K 
[TXT]loop-if-loop-gradient.html2022-11-12 16:43 2.0K 
[TXT]sampler-struct-function-arg.html2022-11-12 16:43 3.0K 
[TXT]vector-scalar-arithmetic-inside-loop.html2022-11-12 16:43 2.6K 
[TXT]00_test_list.txt2022-11-12 16:43 2.9K 
[TXT]compound-assignment-type-combination.html2022-11-12 16:43 850  
[TXT]in-parameter-passed-as-inout-argument-and-global.html2022-11-12 16:43 1.3K 
[TXT]pow-with-constant-exponent-should-not-crash.html2022-11-12 16:43 2.0K 
[TXT]undefined-index-should-not-crash.html2022-11-12 16:43 1.7K 
[TXT]character-set.html2022-11-12 16:43 3.0K 
[TXT]gl-fragcoord-multisampling-bug.html2022-11-12 16:43 1.8K 
[TXT]nested-loops-with-break-and-continue.html2022-11-12 16:43 2.2K 
[TXT]struct-with-single-member-constructor.html2022-11-12 16:43 1.1K 
[TXT]array-of-struct-with-int-first-position.html2022-11-12 16:43 3.5K 
[TXT]angle-constructor-invalid-parameters.html2022-11-12 16:43 1.4K 
[TXT]complex-glsl-does-not-crash.html2022-11-12 16:43 7.3K 
[TXT]floor-div-cos-should-not-truncate.html2022-11-12 16:43 2.3K 
[TXT]if-return-and-elseif.html2022-11-12 16:43 1.4K 
[TXT]modulo-arithmetic-accuracy.html2022-11-12 16:43 1.8K 
[TXT]pow-of-small-constant-in-user-defined-function.html2022-11-12 16:43 2.1K 
[TXT]conditional-texture-fetch.html2022-11-12 16:43 4.2K 
[TXT]logic-inside-block-without-braces.html2022-11-12 16:43 2.1K 
[TXT]sampler-array-struct-function-arg.html2022-11-12 16:43 2.0K 
[TXT]sequence-operator-evaluation-order.html2022-11-12 16:43 3.2K 
[TXT]unary-minus-operator-float-bug.html2022-11-12 16:43 1.4K 
[TXT]vector-matrix-constructor-scalarization.html2022-11-12 16:43 5.3K 
[TXT]angle-ambiguous-function-call.html2022-11-12 16:43 2.0K 
[TXT]conditional-discard-optimization.html2022-11-12 16:43 3.4K 
[TXT]invariant-does-not-leak-across-shaders.html2022-11-12 16:43 1.9K 
[TXT]qualcomm-loop-with-continue-crash.html2022-11-12 16:43 1.7K 
[TXT]varying-arrays-should-not-be-reversed.html2022-11-12 16:43 2.3K 
[TXT]bool-type-cast-bug-int-float.html2022-11-12 16:43 8.3K 
[TXT]fragcoord-linking-bug.html2022-11-12 16:43 2.9K 
[TXT]nested-functions-should-not-crash.html2022-11-12 16:43 2.0K 
[TXT]struct-constructor-highp-bug.html2022-11-12 16:43 1.4K