Index of /mozilla-central/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs
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00_test_list.txt
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README.md
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angle-ambiguous-function-call.html
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angle-constructor-invalid-parameters.html
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angle-d3d11-compiler-error.html
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angle-dx-variable-bug.html
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array-of-struct-with-int-first-position.html
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assign-to-swizzled-twice-in-function.html
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bool-type-cast-bug-int-float.html
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character-set.html
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compare-loop-index-to-uniform.html
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complex-glsl-does-not-crash.html
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compound-assignment-type-combination.html
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conditional-discard-in-loop.html
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conditional-discard-optimization.html
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conditional-texture-fetch.html
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constant-precision-qualifier.html
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essl3-shaders-with-webgl1.html
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floor-div-cos-should-not-truncate.html
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floored-division-accuracy.html
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fragcoord-linking-bug.html
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gl-fragcoord-multisampling-bug.html
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global-invariant-does-not-leak-across-shaders.html
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if-return-and-elseif.html
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in-parameter-passed-as-inout-argument-and-global.html
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init-array-with-loop.html
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invariant-does-not-leak-across-shaders.html
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logic-inside-block-without-braces.html
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long-expressions-should-not-crash.html
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loop-if-loop-gradient.html
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modulo-arithmetic-accuracy.html
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multiplication-assignment.html
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nested-functions-should-not-crash.html
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nested-loops-with-break-and-continue.html
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nested-sequence-operator.html
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pow-of-small-constant-in-user-defined-function.html
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pow-with-constant-exponent-should-not-crash.html
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qualcomm-crash.html
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qualcomm-loop-with-continue-crash.html
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sampler-array-struct-function-arg.html
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sampler-array-using-loop-index.html
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sampler-struct-function-arg.html
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sequence-operator-evaluation-order.html
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sketchfab-lighting-shader-crash.html
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struct-constructor-highp-bug.html
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struct-with-single-member-constructor.html
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temp-expressions-should-not-crash.html
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unary-minus-operator-float-bug.html
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undefined-index-should-not-crash.html
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uniforms-should-not-lose-values.html
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varying-arrays-should-not-be-reversed.html
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vector-matrix-constructor-scalarization.html
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vector-scalar-arithmetic-inside-loop-complex.html
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vector-scalar-arithmetic-inside-loop.html
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