Verify that changing the size of an antialiased WebGL context does not cause it to stop working.
On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
TEST COMPLETE: 4 PASS, 1 FAIL
PASS gl = getWebGL(1, 1, { alpha: false, antialias: true }) is non-null. PASS pixel[0] == 0 is true FAIL pixel[0] == 255 should be true. Was false. PASS pixel[0] == 0 is true PASS successfullyParsed is true TEST COMPLETE