[createImageBitmap-flipY.html] expected: if (os == "android") and debug and not swgl: [TIMEOUT, OK, ERROR] if (os == "android") and debug and swgl: [OK, ERROR, TIMEOUT] if (os == "android") and not debug: [TIMEOUT, OK, ERROR] [createImageBitmap from an HTMLVideoElement imageOrientation: "flipY", and drawImage on the created ImageBitmap] expected: if (os == "android") and not debug: [FAIL, NOTRUN] FAIL [createImageBitmap from an HTMLVideoElement from a data URL imageOrientation: "flipY", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and not swgl: [FAIL, NOTRUN] if (os == "android") and debug and swgl: [FAIL, NOTRUN] if (os == "android") and not debug: [FAIL, NOTRUN] FAIL [createImageBitmap from an HTMLVideoElement imageOrientation: "from-image", and drawImage on the created ImageBitmap] expected: if (os == "android") and not debug: [FAIL, TIMEOUT] FAIL [createImageBitmap from an HTMLVideoElement from a data URL imageOrientation: "from-image", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and not swgl: [FAIL, TIMEOUT] if (os == "android") and debug and swgl: [FAIL, TIMEOUT] if (os == "android") and not debug: [FAIL, TIMEOUT, NOTRUN] FAIL [createImageBitmap from a bitmap HTMLImageElement imageOrientation: "from-image", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and swgl: [PASS, NOTRUN] if (os == "android") and debug and not swgl: [PASS, NOTRUN] if (os == "android") and not debug: [PASS, NOTRUN] [createImageBitmap from a bitmap HTMLImageElement imageOrientation: "flipY", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and not swgl: [PASS, NOTRUN] if (os == "android") and debug and swgl: [PASS, NOTRUN] if (os == "android") and not debug: [PASS, NOTRUN] [createImageBitmap from a vector HTMLImageElement imageOrientation: "from-image", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and swgl: [PASS, NOTRUN] if (os == "android") and debug and not swgl: [PASS, NOTRUN] if (os == "android") and not debug: [PASS, NOTRUN] [createImageBitmap from a vector HTMLImageElement imageOrientation: "flipY", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and not swgl: [PASS, NOTRUN] if (os == "android") and debug and swgl: [PASS, NOTRUN] if (os == "android") and not debug: [PASS, NOTRUN] [createImageBitmap from a bitmap SVGImageElement imageOrientation: "from-image", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and not swgl: [PASS, NOTRUN] if (os == "android") and debug and swgl: [PASS, NOTRUN] if (os == "android") and not debug: [PASS, NOTRUN] [createImageBitmap from a bitmap SVGImageElement imageOrientation: "flipY", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and not swgl: [PASS, NOTRUN] if (os == "android") and debug and swgl: [PASS, NOTRUN] if (os == "android") and not debug: [PASS, NOTRUN] [createImageBitmap from a vector SVGImageElement imageOrientation: "from-image", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and not swgl: [PASS, NOTRUN] if (os == "android") and debug and swgl: [PASS, NOTRUN] if (os == "android") and not debug: [PASS, NOTRUN] [createImageBitmap from a vector SVGImageElement imageOrientation: "flipY", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and swgl: [PASS, NOTRUN] if (os == "android") and debug and not swgl: [PASS, NOTRUN] if (os == "android") and not debug: [PASS, NOTRUN] [createImageBitmap from an OffscreenCanvas imageOrientation: "from-image", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and swgl: [PASS, NOTRUN] if (os == "android") and debug and not swgl: [PASS, NOTRUN] if (os == "android") and not debug: [PASS, NOTRUN] [createImageBitmap from an OffscreenCanvas imageOrientation: "flipY", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and not swgl: [PASS, NOTRUN] if (os == "android") and debug and swgl: [PASS, NOTRUN] if (os == "android") and not debug: [PASS, NOTRUN] [createImageBitmap from an ImageData imageOrientation: "from-image", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and swgl: [PASS, NOTRUN] if (os == "android") and debug and not swgl: [PASS, NOTRUN] if (os == "android") and not debug: [PASS, NOTRUN] [createImageBitmap from an ImageData imageOrientation: "flipY", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and not swgl: [PASS, NOTRUN] if (os == "android") and debug and swgl: [PASS, NOTRUN] if (os == "android") and not debug: [PASS, NOTRUN] [createImageBitmap from an ImageBitmap imageOrientation: "from-image", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and not swgl: [PASS, NOTRUN] if (os == "android") and debug and swgl: [PASS, NOTRUN] if (os == "android") and not debug: [PASS, NOTRUN] [createImageBitmap from an ImageBitmap imageOrientation: "flipY", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and swgl: [PASS, NOTRUN] if (os == "android") and debug and not swgl: [PASS, NOTRUN] if (os == "android") and not debug: [PASS, NOTRUN] [createImageBitmap from a Blob imageOrientation: "from-image", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and not swgl: [PASS, NOTRUN] if (os == "android") and debug and swgl: [PASS, NOTRUN] if (os == "android") and not debug: [PASS, NOTRUN] [createImageBitmap from a Blob imageOrientation: "flipY", and drawImage on the created ImageBitmap] expected: if (os == "android") and debug and not swgl: [PASS, NOTRUN] if (os == "android") and debug and swgl: [PASS, NOTRUN] if (os == "android") and not debug: [PASS, NOTRUN]