[transform-with-sign-function.html] [skew(calc(sign(1em - 1px) * 2deg), calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to skew(2deg, 2deg)] expected: FAIL [skewX(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to skewX(2deg)] expected: FAIL [skewY(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to skewY(2deg)] expected: FAIL [matrix(calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2)) should be used-value-equivalent to matrix(2, 2, 2, 2, 2, 2)] expected: FAIL [matrix3d(calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2),calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2)) should be used-value-equivalent to matrix3d(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2)] expected: FAIL [rotate(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to rotate(2deg)] expected: FAIL [rotateX(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to rotateX(2deg)] expected: FAIL [rotateY(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to rotateY(2deg)] expected: FAIL [rotateZ(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to rotateZ(2deg)] expected: FAIL [calc(sign(1em - 1px) * 2) calc(sign(1em - 1px) * 2) calc(sign(1em - 1px) * 2) should be used-value-equivalent to 2 2 2] expected: FAIL [calc(sign(1em - 1px) * 2) calc(sign(1em - 1px) * 2) calc(sign(1em - 1px) * 2) calc(sign(1em - 1px) * 2deg) should be used-value-equivalent to 2 2 2 2deg] expected: FAIL